Tuesday Tinkering…

Norbert is in a timeout!

I’m already having to do his job, so it’s best he be in timeout, rather than scrapping the whole project out of frustration. At this point in the game, the ai simply cannot comprehend how to create an image with more than one subject character.

Without paying to upgrade both characters, or paying to rebuild two entirely different characters with the new upgraded features, I’m still left with an editing board to copy, cut, paste, and/or delete any given image.

If nothing else, I’m stubborn, so there’s that!

I refuse to allow Tilly, nor any of my other characters, to be swapped out for differing other ai generated pictures… I’ll not stand for it!

Let me show you what the (now in timeout) ai sought to produce for my requests, and that way you cans see why I refuse to compromise with Norbert.

This is what Henry should look like,

… see what I mean? Now, this is our Henry!

And, this is our Tilly,

In my opinion, she is unmistakable, with her soft doe-like eyes, those adorable ears, and the gentleness that always shows on her face, as well as the way she carries herself. Tilly is just Tilly, ya know? I can’t think of any other way to explain it.

Now, watch what happened when I prompted Norbert to put them in the same image:

As adorable as this young couple may be, while exchanging their vows… they aren’t anything like Henry or Tilly. The ai recognizes the two characters as themselves in any given individual query I ask of it. But the moment that I ask it to combine the two, Norbert goes on some random field trip to two entirely different characters, of which I do not recognize in any fashion!

The new upgraded video creation, is still far off from being any good, unless I simply allow the ai to take over… and that AIN’T gonna happen!

Until further notice, all my tinkering will be strictly my tweaks and adjustments… NOT Norbert’s!

It may take me more effort, along with extra time at the editing board, but I’ll do whatever I must to honor each individual character’s true self, that is their visual integrity…

It’s still far from perfect, but it’s workable. We’ll get there…

Tuesday Tinkering…

Guess what? Norbert got an upgrade!

Well, OpenArt was actually what got a facelift, but I like to refer to the AI by a fictional name, just for fun.

Anyhow, one of the changes to the program was an upgraded visual for all my characters… that means, more realism and more accuracy. I love it! Of course I’ve no intention of paying for a silly account upgrade, but they did give me a freebie, so I chose Squagon.

Our tiny flying squirrel has never been the same since the switch to this AI application, so I gambled with my freebie character upgrade, and look what we got…

SUCCESS!!!

This new upgrade made it possible to put life back into our little guy, real fur and all. Plus, no matter what I tell him to do, the program now keeps the character perfectly in tact. No more free range, off the reservation, loose AI interpretations of what I ask… at least, with the visuals. It still tries to change what I ask for it to do, in some futile hope that I’ll like it’s version instead of mine, but I enjoy telling it off. I’ll have to make all new characters for each of them, but it’s cheaper than paying for the next tier of membership.

There are also a number of improvements on the beta version of putting two characters into the same scene. It’s still not good, but it is better than before…

They’ve even made improvements to the storyline side of things, like the short videos…

I didn’t like how the AI opted to change faces by the end of the video, but it still felt like somewhat of a success, in and of itself. Don’t think for one moment that I’ll settle for anything less than a true Tilly and Henry. This was just the first of many tests and trial runs, but I don’t mind, really. It gives me time to improve my own skills, utilizing ai for my illustrations without letting ai change my direction, if that makes any sense.

For now, it’s back to the drawing board, or rather, back to the ai program. I intend to become quite proficient with this program, but let it be made quite clear that I am NOT an artist, but simply a writer who enjoys bringing visuals into my writing. I think it helps with introducing an atmosphere that enhances the readers ability to see and feel what I do when I write. Trust me, if I had an actual publisher with an actual illustrations department, I’d leave the graphic visuals to the pros. But, til things change in this department, OpenArt is my go to.

Tinkering is by far the best way for me to become more proficient in the editing department, as well as sharing my progress with you.

My hope is that I’ll have some better pieces of video and images to share by next week so that you, me, and Norbert, can view the improvements made. I think I want to tackle both Osrig and Peanut, as they are both a battle with Norbert’s abilities. The ai program really seems to struggle with creations that are human, vs, fictional, or animal combinations. My characters are nearly all part human or animal, mixed with a fictional imaginary type creature. That’s why I love them so! These characters each have a life of their own, which I strive to keep true to their personalities, not just what Norbert thinks.

Well, that’s it for now. Maybe next week will have some real successes, but I’ll probably show you the failures, as well. Sometimes the mistakes are better than the perfect outcomes, wouldn’t you agree?